DV Dawn Vogt

Classroom snapshots

Projects that make learning visible

From coding and circuits to engineering design and science experiments, these projects show how Dawn builds curiosity, persistence, and connection across grade levels.

Computer Lab Spotlight

Screen-based projects that build digital confidence

These projects show how Dawn teaches research, digital tools, formatting, design, and data skills in ways that connect directly to classroom learning.

8th Grade

Family Tree Immigration Project

In collaboration with the social studies teacher, students connected their study of immigration in the United States with a Publisher family tree project. Students manipulated text and text boxes, used line and drawing tools, worked with layers, and created a design that reflected their own family story.

5th Grade

Skittles Data and Excel Project

Students used bags of Skittles as their data set while learning Excel. They practiced formatting cells, adding titles, changing colors, using data types, writing a simple addition formula, and creating a pie chart to represent their results.

3rd Grade

Animal Research to Light-Up Habitat Project

Students began in the computer lab by choosing a favorite animal and learning how to research with Google. They created a research paper in Publisher using WordArt, text boxes, and line tools, then brought their learning into the STEAM lab by building a habitat and creating a light-up squishy circuit animal with an LED.

8th Grade

Interactive Instruments for Kindergarten Buddies

Students designed and built musical instruments in the maker lab to share with their kindergarten buddies. Using Makey Makey circuit board and connectors, conductive materials, and Scratch programming, they created instruments that produced sound while exploring circuitry, coding, and design.

5th Grade

Rube Goldberg Machines

Students designed and built Rube Goldberg machines using makerspace materials, then presented their finished projects to fourth grade students. Along the way, they sketched ideas, tested materials, revised prototypes, and practiced explaining their engineering choices.

4th Grade

Squishy Circuits Emergency Signs

Students explored simple circuits and then applied that learning by designing emergency signs with makerspace materials. Their projects incorporated light, sound, and motion while building confidence with electrical concepts and creative design.

2nd Grade

Creepy Crayon Raft Challenge

After reading a story inspired by Creepy Crayon by Aaron Reynolds, students practiced measuring with rulers and engineered rafts designed to keep a crayon afloat. Toothpicks and packing peanuts turned literacy, math, and STEM into one joyful challenge.

6th Grade

Water Erosion Design Investigation

After studying water erosion in science class, students came to the STEAM lab to apply their learning through experimentation. They gathered natural materials outdoors and tested solutions for reducing sand erosion, linking classroom science concepts with real-world environmental problem-solving.

7th and 3rd Grade

Edison Robotics Exploration

Students learned to control Edison robots in a variety of ways, including driving, avoiding obstacles, following light, tracking lines, sumo wrestling, and creating art. Seventh graders extended the work by programming Edison, deepening their understanding of robotics and coding.